Mark Gugler's Curriculum Vitae
MarkGugler (at) gmail dot com
Skills:
Software Engineer: 4+ Years
- High Proficiency
- C++
- MS Word, Excel, PowerPoint
- Game Engine Design & Development
- Game Documentation (Design, Technical, Game Charter)
- Executive Summary, Module Breakdowns, Gantt Chart, etc.
- Executive Summary, Module Breakdowns, Gantt Chart, etc.
- Medium Proficiency
- Objective-C (iPhone Dev.), Lua
- OGRE
- Cross Platform Development (PC, Mac, Tablets, Mobile)
- Photoshop CS3, Sound Forge 9
- DirectX – Direct3D, DirectInput, DirectSound, XAudio2
- Win32 & MFC API’s
- Console Development – GBA, Xbox 360
- Scrum & Agile Development Environment
Business Developer/Producer: 2+ Year
- MS Word, Excel, PowerPoint
- Business Proposal Documentation
- Business & Brand Development
- Market Research & Analysis
- Scrum & Agile work environments
- Conference Business Development & Representation
- GDC, AGDC, XNA Gamefest, PAX, etc.
Education:
Master of Science: Entertainment Business - June 5, 2009
Full Sail University, Winter Park, FL
Bachelor of Science: Game Design & Development - May 11, 2007
Full Sail University, Winter Park, FL
Experience:
Game Programmer: July, 2011 - January, 2012
Fierce Wombat Games San Jose, CA
My role was a general developer in a cross platform development environment working on PC, Mac, tablet, and mobile platforms.
- Integration of FMOD, libRocket, and cross platform input into custom OGRE engine.
- In charge of Sound, Input, User Interface, and User Experience.
- Maintained build for iOS, publishing internal iPad test candidates.
- Tasked with bug fixes, system upgrades, and optimizations as necessary.
- Utilized Jira to track tasks and bugs in flexible development cycles.
- SVN code management.
Software Engineer: August, 2009 – July, 2011
Total Immersion Software, Inc. Alameda, CA
My role was a general developer focused on the simulation portion of TIS products.
- Tasked with bug fixes, system upgrades, and contract specific needs.
- Worked on multiple projects included in the Ground, Air, and Medical Simulation suites
- Wrote a custom Active-X COM wrapper to display Flash swf files on top of 3D engine.
- Tasks were located in Input, Camera, User Interface, User Experience, and Gameplay systems.
- Company is now called Intific.
Games Software Programmer: July, 2007 – June, 2009
THX Ltd. – Games Division San Rafael, CA
Sole engineer in the THX Games division in charge of development, support, and execution of THX Ltd. game related technologies and projects.
- Packaged Neural-THX Surround technology into optimized API for game sound engines.
- Create Xbox 360 demo of technology and manage booth at GDC, Gamefest, and AGDC.
- Managed B2B and B2C relations with product integration, support, and customization.
- Conducted business research and development for potential markets.
- Supported internal divisions including certification, video and audio calibration, business development, and original product development.
Released Titles:
- Scorched Planets: (PC) www.scorchedplanets.com
School Projects:
- Business Proposal: Orcavia Entertainment – May, 2009
Master’s 1st Thesis Project – Full business development and proposal document showcasing everything taught during the Master’s Degree. Document is available upon request.
- Leadership Portfolio: Personal Website – May, 2009
Master’s 2nd Thesis Project – Personal representation of the work and accomplishments made during the degree program. Available at Mark Gugler's LP-Project
- Asset Lead: December, 2006 – May, 2007
Scorched Planets – Full Sail Final Project Game Winter Park, FL
In charge of input and sound for Scorched Planets. Tasks: Direct Input wrapper, Multithreaded Direct Sound/OggVorbis engine, Managing/Scheduling Full Sail Art and Sound Team and Student Art Team, Assisting Interface Lead with Menu and HUD interactions. The game is a new-age Scorched Earth or Gunbound clone with a space theme, comedic characters, and gravity physics added to gameplay. Available for download at Mark Gugler - Scorched Planets
Other:
- Music Experience:
- Performance – 8 years - Steel Drums, Trombone, Djembe, Aux. Percussion
- Composition – 4 years – Using Finale, Jazz and Classically trained
- Music Theory – 3 years
- Team Oriented, Hard worker, willing to learn, will ask questions, and wants to make and support great games
- Used to being prompt with schedule deadlines, meetings, rehearsals, and performances
- LinkedIN Profile
Portfolio:


